Take a young wizardess, a couple of aspiring young archers, a dragon (yes, Oraflamm is back), a dreegon (WHAAAT?) and a dogged terrier, thrown in a marauding band of Fyekings, a cunning spy and a chance hit with a poison arrow and you're already up to your eyeballs in George's second adventure. The tale plays out in the tunnels beneath the hilltop town of Hamlet before our young hero tricks his way onto a Fyeking longship, heading for the isle of Orknie in a desperate race to save the life of Ingland's greatest wizard. Enjoy!
For age 9 - 99+